Ice golems now use the spell "ice lance" on long distances. Bug resolved where the hero could be attacked by animals after he enchanted them with the spell "Summon animals". + Arena combatants will wake up from unconsciousness sooner than other NPCs. The hero's companions won't be injured by his area spells. More possible causes for sliding NPCs removed. Removed invisible barricades from the stairs of the tower above Faring.
![gothic 3 torrent gothic 3 torrent](http://www.identifont.com/samples2/adobe/FranklinGothicCondensed.gif)
The hero can't swim underneath water lily leaves anymore. NPCs don't stand inside other NPCs while having a smalltalk conversation. + For modders: New property "FullBody" included in Item_PS. + For modders: Two new commands "ShowGameMessage" and "AddQuestLog" added to the script array of item templates. + The hero doesn't put away his staff or torch anymore when eating fruit, meat, fish, or bread. + For modders: Traders are now able to sell quest items. + For modders: Included possibility of non-random trade inventories (gETreasureDistribution_Trade_NotRandom). + Trader's amount of money slightly increased. Inventory related topics (trading, looting, etc.) + For modders: Implemented the possibility of quest descriptions (QuestDescription). Corrected height calculation in mission log window. + For modders: New quest type "13" (spell quests) adapted from Forsaken Gods. + For modders: New condition "CondPlayerPartyMember". + For modders: New info commands "Humanize", "GiveAll", "FailQuest", "JoinPlayer".
![gothic 3 torrent gothic 3 torrent](https://technosteria.com/wp-content/uploads/2021/10/1633142454_110_Download-Gothic-3-torrent-download-for-PC.jpg)
+ For modders: New info file parameter "SuppressLog". + For modders: InfoType=7 adapted from Forsaken Gods. + The "stage directions" (instructions about what gesture a NPC should make while saying a certain text) were moved from the stringtable to the info files. + The "Story helper" offers dialog options to "calm down" an enclave with "red NPCs" (exceptions: Gotha and Ardea), and dialog options to reduce the counter for "liberated cities". NPCs don't start to talk to the hero while he is jumping. + Randomization of smalltalk sentences improved. Clipping of shields that are worn on the arm reduced. Animals and monsters collapse, too, when the hero "assassinates" them. Animation of gargoyles and swamp lurkers improved. + Numerous textures corrected, improved or added. + FXAA implemented, edge smoothing removed. Depth of field / soft particle issue in combination with watersurface. Fixed lighting exploit when using animal transformation scrolls. + Specular light calculation changed from Blinn-Phong to Phong. Numerous holes between the head and the body of various NPCs have been mostly closed. When a weapon hits water, the water waves won't hover diagonally in the air. + Rim lighting and subsurface scattering on NPCs implemented. + Rim lighting, soft water and soft particles can't be switched off anymore. + Self shadowing added to light calculation. + Vegetation can now receive dynamic shadows (only when shadow quality is set to "very high"). + Dynamic shadows now fade out by distance. Shadow issue fixed that occured on Radeon 4000 graphic cards and above. You can assign info files to those "ghosts". + For modders: Certain types of new freepoints are supported now. When the hero gets enough XP to climb up two levels at once, he will actually perform these two levelups now. Fixed crash when viewing recipes without ResultItem. Fixed crash when summoning fog while being attacked in close combat. + Subtitles will be displayed if a soundfile is missing, even if subtitles have been deactivated in the ingame options. Timing issue on multicore processors fixed (can be switched on or off by Timer.ThreadSafe in ge3.ini). + Dynamic shader caching to reduce stuttering. + The ingame font art can now be set in the ge3.ini. + Parameter "Render.DisableFocusNames" in ge3.ini now also disables all scroll message texts. + Text language adjustable via audio menu. + Display refresh rate limitation removed.
![gothic 3 torrent gothic 3 torrent](https://steamcdn-a.akamaihd.net/steam/apps/39500/0000004041.jpg)
+ Display aspect ratio limitation removed. + At the first start of the game the current desktop screen resolution will be used. + Autodetection of adequate graphic settings improved. + Resource cache can't be changed manually anymore, but will be calculated automatically instead.
GOTHIC 3 TORRENT PATCH
Community Patch v1.75 (patch & retail version)
![gothic 3 torrent gothic 3 torrent](http://www.gothicz.net/images/g3/screeny/143.jpg)
+ "Looting by rightclicking" can be deactivated via ge3.ini (parameter QuickLoot). Nvidia 3D Vision issue - sky at wrong depth (can be switched on or off by Render.Nvidia3DVisionFix in ge3.ini). + Width of ingame menus depends on aspect ratio of the screen resolution (can be switched on or off by GUI.AutoAspect in ge3.ini). Light calculation on vegetation corrected. + Modkit enclosed as separate installer, incl. Community Patch v1.75.14 (not in retail version)